MLOSTUDIODOCUMENTATIONBack to site ↗

MLOSTUDIO DOCUMENTATION

FROM INSTALL
TO EXPORT.

MLOStudio is a Windows Blender add-on for browsing assets, authoring materials and placing props in GTA V / FiveM interior workflows built around Sollumz.

Important

MLOStudio does not include or distribute GTA V files. A local game-file workflow reads data from your own lawful GTA V installation on your computer.

  1. 01InstallAdd the supplied ZIP through Blender Preferences.
  2. 02ActivateEnter your license key in MLOStudio preferences.
  3. 03ConfigureSelect the available asset source and initialize it explicitly.
/01

INSTALLATION

ADD MLOSTUDIO TO BLENDER.

MLOStudio supports Blender 4.0 or newer on Windows and integrates with Sollumz. Keep the downloaded MLOStudio ZIP intact; Blender installs add-ons directly from ZIP files.

  1. 1
    Open Preferences

    In Blender, open Edit → Preferences → Add-ons.

  2. 2
    Install from disk

    Choose Install from Disk, select the MLOStudio ZIP and confirm installation.

  3. 3
    Enable the add-on

    Find MLOStudio in the add-on list and enable it. Keep Sollumz installed and enabled for the GTA material and export handoff.

  4. 4
    Open the sidebar

    Return to the 3D View, press N if the sidebar is hidden, then open the MLOStudio tab.

Do not unzip

Install the release archive as supplied. Do not install files copied from the website or from an extracted game archive.

/02

FIRST LAUNCH

CONNECT THE WORKFLOW.

On first launch, activate the add-on and connect it to your local GTA V installation. MLOStudio loads its catalog on startup and refreshes it only after an explicit action.

Activate first

Open add-on Preferences, enter the license key and select Activate. The key field is cleared after submission.

Choose GTA V Game Files

Configure GTA V Game Files so MLOStudio reads the required assets directly from your local GTA V installation.

Initialize explicitly

For Game Files, use Autodetect if needed, confirm the detected locations and select Initialize Library.

Local game files

Initialize Library prepares local access and locator metadata. It does not distribute game content and does not make MLOStudio the owner of files on your computer.

/03

LICENSE ACTIVATION

ACTIVATE. CHECK. RECOVER.

The license term begins on first successful server activation. A license is bound to one device identifier at a time. Credentials are encrypted with Windows DPAPI and stored outside Blender project files.

  1. 1
    Enter the key

    Open Edit → Preferences → Add-ons → MLOStudio and paste the license key into License Key.

  2. 2
    Select Activate

    Wait for the status panel to show the active license type and access state.

  3. 3
    Check or deactivate

    Use Check Status to refresh the server state, or Deactivate before moving the license to another installation.

Find My License Key

Opens Gumroad Library or Lemon Squeezy My Orders so you can securely recover or manage the key through the payment provider.

One device

If activation reports a device conflict, deactivate the previous installation before trying again.

Never share the key

Do not include license keys, passwords or private data in feedback messages or screenshots.

/04

ASSET BROWSER

FIND, INSPECT, PLACE.

The Asset Browser presents the current catalog as pages of visual entries. Search, category, subcategory, tags, favorites and review filters narrow the visible page without requiring you to browse archives manually.

Search and filters

Enter text, choose a category or tag and apply the filter. Use the page controls to move through the current result set.

Asset information

Open Asset Info to inspect identifiers and available source metadata. You can copy the prop name or its complete source YTYP reference.

Favorites and reuse

Mark frequently used assets as favorites. Loaded assets are cached so repeat placement does not need a fresh import every time.

Q / EPrevious / next pageDefault browser page shortcuts.
/05

MATERIAL SYSTEM

EDIT NOW. BUILD LATER.

MLOStudio keeps each user material as an independent editable recipe. Save stores that recipe and its settings for later editing; Build creates the final Sollumz material required by the export workflow. Saving does not build the material.

Create From Maps

Create an editable MLOStudio material from color, normal, specular, emissive and other source texture maps.

Create Empty

Start a new editable material without source maps, then choose its shader and configure the required properties manually.

Convert Selected

Convert the material currently selected in Blender into an editable MLOStudio material when its supported data can be read.

Save

Stores changes to the editable MLOStudio material recipe. Use Save New when you need an independent copy instead of updating the current recipe.

Build Current

Creates the final Sollumz material for the current MLOStudio material and applies the generated export-ready result.

Build All

Builds every MLOStudio material used in the scene. Run it before export when several editable materials are present.

Save is not Build

Save preserves your editable MLOStudio setup. Build converts that setup into the Sollumz material Blender needs for GTA V export.

/06

INTERIOR AI

DESCRIBE. PLAN. GENERATE.

Open the MLOStudio Interiors sidebar tab, describe the room or interior in Russian or English and select Generate from Prompt. The private model converts the text into controlled settings; the deterministic generator then resolves eligible props and materials and creates an editable Blender result.

  1. 1
    Be concrete

    Name the room or rooms, approximate dimensions, style, furnishing density and visible material or color preferences.

  2. 2
    Generate once

    Wait approximately 15–25 seconds for the server plan, then allow Blender to build the room. Only a successful server plan consumes one generation.

  3. 3
    Review and refine

    Inspect the generated layout, use the regular Prop Browser and Material Editor for manual changes, validate it and continue through Sollumz.

100 per key

Every license key has 100 successful AI interior generations. The current balance appears in Blender and can be checked on the website.

Controlled output

The model creates a plan only. It cannot execute commands or request arbitrary local files, and excluded props remain unavailable to automatic generation.

Starting point

The generated interior is editable and intended for review. It is not a guaranteed finished role-play resource without manual checking and export work.

/07

PLACEMENT TOOLS

POSITION WITH INTENT.

Place Mode moves a lightweight ghost through the viewport. Confirming placement creates a copy of the preloaded textured asset. Surface alignment uses the asset's real bounds and pivot when available.

Place Mode

Move the textured ghost to the intended location and confirm it to create the placed copy.

Alignment

Use the placement controls for surface position, orientation, aim and grid snapping where appropriate.

Smart placement

Intersection-aware placement is available for Block, Shift Smart and the final validation path.

/08

TROUBLESHOOTING

START WITH THE STATUS.

The MLOStudio tab is missing

Confirm the add-on is enabled in Preferences, then open the 3D View sidebar with N. If Blender just installed an update, restart Blender before checking again.

Game Files cannot initialize

Confirm you are on Windows, your GTA V installation is lawful and readable, and Sollumz 2.8 or newer includes its PyMateria dependency. Use Autodetect, then review the detected GTA V and CodeWalker locations before Initialize Library.

Activation fails

Check the status message, internet access and system date. Re-enter the complete key without extra spaces. If the key is bound elsewhere, deactivate the previous installation. Use Find My License Key if you need the provider's order portal.

An asset has no usable preview or textures

Refresh the selected library explicitly. For local Game Files, verify that the configured game location is still accessible. Missing source data cannot be reconstructed by the add-on.

A material does not update as expected

Confirm the intended object and material are active. Save or Save New after editing. Build only when you are ready to replace editable previews in the scene with final Sollumz materials.

Export says no Sollumz materials are applied

The editable MLOStudio material was saved but not built. Return to the Material System and select Build Current for that material, or Build All for every MLOStudio material used in the scene, then export again.

An update installed but the version looks unchanged

Save your Blender work and restart Blender. The new files are installed first; the running process continues to use already loaded code until restart.

/09

PRIVACY & LOCAL DATA PROCESSING

YOUR FILES STAY YOUR FILES.

MLOStudio separates local creative data from the limited network services needed to license and maintain the product. It does not upload, sell or distribute your GTA V files.

Processed locallyBlender scenes, local GTA V files, user materials, custom assets, previews, caches and exports
Stored locallyMLOStudio data under the Windows local app-data area and user documents; encrypted license credentials outside .blend files
Network servicesLicense activation and status, Interior AI prompts and quota, authorized catalog or content downloads, update checks and downloads, and feedback you choose to submit
Not provided by MLOStudioGTA V game files, extracted Rockstar Games assets or ownership rights in those files
Your responsibility

Use only data you are legally entitled to access. Review the Privacy Policy for service-data details and the License Agreement for software-use terms.